The Divine Fleet

In a society where spaceships are gods and their pilots are oracles, the broken gods and visionary oracles of the Divine Fleet work together to unpack the traumas of the past and decide the direction of the future. This is an intimate game of dances and decisions.

About sixty years ago, the people of the Divine Fleet lived on a planet they called Home. By then, it wasn’t much of a home to them. The peoples of the Fleet lived in places beset by climate disasters that a cruel and indifferent ruling class remorselessly left them to suffer. Moved by their plight, the gods of the suffering people made themselves into spaceships and evacuated them to wander a nomadic route through space.

Today, the gods suffer from the trauma they experienced while evacuating their people from Home. The chosen oracles of the gods make difficult decisions about the future of the Divine Fleet, while also trying to help their gods emotionally process what happened to them on a planet the oracles have never seen.

The Divine Fleet consists of a few workshops to establish backstories and to practice dancing safely with one partner blindfolded, followed by gameplay that alternates between intimate partnered dances, and scenes of hard decisions that the gods made in the past and the oracles make in the present. Sometimes in these scenes players will play characters other than their main character.

Players of The Divine Fleet must be comfortable with partnered dancing, reading some material in game, religious themes, being partially mute (if they play a god), and being blindfolded (if they play an oracle.)

Content notes: religious themes, natural disasters, climate grief, climate refugees, death, racism, sexism, and ableism.

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July Pilowsky
July Pilowsky
he / she / they